About This GameCubway is a journey with an abstract story of lifecycle of rebirth, called Samsara. Guide the cube through the long way full of dangers and difficulties, visit many interesting and mysterious places.Mechanics of the game are concentrated around different types of interaction with the obstacles. Some of them are finding correct spot to overcome the obstacles, blowing them, correct timing of your movement, avoiding dangers, changing your movement directions by the switchers and many more. All this is accompanied by beautiful background arts that tell an abstract story, unique animations, minimalistic graphics, different astonishing effects, and relaxing ambient. •55 different levels •3 Alternative Endings •Several game mechanics •Elegant and stylish design •A lot of obstacles and unique animations •Astonishing effects of rain, slow motion, change of day and night and many others •Atmospheric ambient by the Composer SiJ d859598525
English,French,Italian,German,Russian,Simplified Chinese,Traditional Chinese
subway similar games. subway menu. subway meats. subway melt. subway coupons. subway gioco. subway download free. subway nutrition. subway menu prices. subway android game. subway near me. palladium cubway. cubway game. subway meal of the day. subway delivery. subway map pdf. subway meatball sub. subway menu calories. subway map nyc. subway sub of the day I like the atmosphere and the pictures. The music is wonderful. Then again, the game itself is repeat of trial & error. I'm not sure if I would recommend this as soothing and healing game, as this game evokes the opposite. Unless you find tranquility in the fact that no matter what we do, we always have a vague hope to change the outcome but likely fail a ton before.. I had thought that the game was going to be an artsy, "go with the flow", meditative zen-like experience where getting into the zone will allow you to rhythmically flow to the end point. It was actually rather simplistic, pressing one button to move your thing across a screen in a particular direction until something triggers, and sometimes just frustratingly trying to race across the screen before a triggered event sealed off an exit, forcing you to try again and again and again and.... all the while making sure that you land your thing pixel-perfect on just the right spot (with the unfortunate handicap of delayed drifting after ending your button press). That became god awfully irritating, trying to land your thing on just the right spot without drifting past or stopping just beforehand.
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